![]() But don’t worry, fall damage isn’t the only kind of damage you’ll be suffering throughout this game. Bastion wants you to be curious and exploratory, but it also wants you to know that, if you go the wrong way, it’s going to tell you in a big, HP robbing sort of way. The Kid is able to move forward, and land will, essentially, rise up to meet him…if he’s going the right way. Due to the Calamity, the world has been torn asunder, leaving massive gaps in the land and plenty of precarious platforms left to gingerly step upon. The Kid has to make a decision, and it’ll ultimately shape the future of his world.īastion plays out as an action RPG with a really unique twist on perspective and presentation. Still, we always have a choice: learn from our mistakes, or be doomed to repeat them. The Kid will find a handful of survivors of the Calamity, and realize that maybe there wasn’t any accident at work, just the same, awful fighting that’s existed around the world for centuries. The crystalline Cores can be fed into the center of The Bastion, which then is able to recreate land masses and buildings, slowly reworking civilization one piece at a time. Remembering talk of The Bastion, a safe haven where people should go after a cataclysm, the Kid makes his way there, meets Rucks (the narrator), and begins a series of quests to find the Cores. And very few titles hold the same kind of weight or presence as Bastion, which has finally arrived on the Switch.īastion is the time-honored tale of the Kid, a nameless, voiceless protagonist who awakens at the start of the game after The Calamity, a world-ending disaster that’s killed countless and literally destroyed the landscape. There’s a lot of people and choices that went into this, and, sure, maybe we’re in an indie deluge right now (the eShop is starting to strain under the weight of it all), but that doesn’t mean there isn’t room for a classic to stop in and dusk off their boots for a while. By cutting out the middleman of big name publishers and distributors, suddenly it was possible to not go broke to get quality work, because the money you were paying went straight to the team. Those games that really helped break down the modern stigma about paying less for a title but actually expecting a decent product. Naturally, anything that represents the early days of indie footholds comes straight to mind: Braid, Super Meat Boy, even Fez, to a lesser extent. ![]() ![]() There are a few indie games out there that really bear the moniker of something being legendary or even renown.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |