Multiple blocks make a piece such as a tetromino. Also used as a synonym for "cell" to represent a length or width (e.g. (See Random Generator.)īase (T-Spin) The portion of a T-Spin setup, not directly under an overhang, where the T rests upon.īlitz The gamemode in TETR.IO which is a variant of Ultra, except that a Marathon-like levelling system is also present that multiplies points earned by the current level but also increases gravity with each level.īlock A solid element occupying one cell of the playfield. Measured as the time between each auto-shift, where lower time means faster movement 0 ARR lets you instantly move a piece to the side.ī Back-to-Back Any combination of two or more line clears consisting of either a tetris or a T-Spin without any other line clear between them.īad manners (BM) To disrespect the opponent, either by playing badly or taunting them in chat.īag A class of randomizer in which a collection of pieces is shuffled, and all are dealt into the preview. Calculated as (Lines Sent)*60/(Seconds passed).ĪRE A term for entry delay originating from Japan.Īrika Rotation System (ARS) The rotation system used by most games published by Arika.Īuto-Repeat Rate (ARR) The rate at which auto-shifting occurs. Also known as a Bravo or Perfect Clear.Īttack Per Minute (APM) A stat that measures the amount of garbage lines sent per minute. Because of how Nintendo Rotation System in NES Tetris favors the right side, 9-0 is better than left-well stacking, also known as 0-9, because the I piece would need to travel one less column to the right as opposed to the left side.Ī Active piece Alternate term for falling piece.Īdd Alternate term for multiplayer garbage sent coined by Tetrinet players.Īll Clear When the player clears the whole playfield without leaving any blocks behind. LST and ST Stacking are well-known patterns that utilize this stacking method.ĩ-0 Stacking with a right well, with 9 columns of stack on the left side and 0 columns on the right side. Combined with Finesse, this is the most efficient stacking method that requires the least amount of keypresses and allows extensive use of Pipelining.ħ-2 Stacking with 7 columns on the left, 2 columns on the right with a Tetris well on the 8th column. Has two variations, Side 4 Wide (s4w) and Center 4 Wide (c4w).Ħ-3 A stacking method that leaves a Tetris well on the 7th column. ![]() Also known as Sprint, or abbreviated at 40L.Ĥ Wide, Four Wide, 4w A stacking method that leaves a four-wide column with 3 minos filled, and the rest of the columns as the main stack. See G.ĢL (2 line) A type of Perfect Clear that can be achieved in two lines.Ģ0 TSD A game mode where players are only allowed to clear T-spin Doubles, and any other type of line clear ends the game.Ĥ0 lines A game mode where the player tries to clear 40 lines as fast as possible. See G.Ģ0G Gravity speed of 20 cells per frame where tetrominoes instantly spawn on top of the stack. # 0G Gravity speed of 0 cells per frame where tetrominoes do not automatically drop when spawn. Rotation center of a piece, a bomb in Bombliss, or any other specially marked blockĬell that has to be occupied for something (like a wallkick) to happenĬell that cannot be occupied for something (like a wallkick) to happen Purple block (commonly part of T tetromino) Green block (commonly part of S tetromino)Ĭyan block (commonly part of I tetromino, TTC calls this color as light blue.)īlue block (commonly part of J tetromino, TTC calls this color as dark blue.) Yellow block (commonly part of O tetromino) Orange block (commonly part of L tetromino) The following is a legend detailing the functions of the various blocks used in the diagrams throughout the wiki articles. ![]() # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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