![]() ![]() During the mid game, I tend to value cards that help buy $6-8 cards (but also have late game value), strong bases, and cards that sow the seeds for big rallies in the late game (card draws, top-decking, etc). I consider the mid game to be the period after the opening buys where there is still time for trade and scrapping to amortize, and both players have enough authority to survive through at least their opponent’s next shuffle and a full deck thereafter. With the inclusion of Gambits and Events it may of course be possible, and advisable, to purchase cards that cost $6+ in Deck 1. ** NOTE: The “Opening Buys” Tier List only ranks cards cost $1-5, which is the typical range of trade a player will have on their opening two turns. Combat cards are generally only valuable at this stage for destroying opposing bases, or for all-out rush strategies when the trade row is combat-heavy. I prioritize strong trade and scrapping cards for my opening buys, as well as bases that provide good long-term value. Also, cards are listed within a cell by faction and cost the order of cards within a cell is not meant to imply anything about the value of the card relative to the others in the same tier and cost bracket. For example, a Tier 2 card in the $3-5 cost bracket would have a value on par with a Tier 1 card in the $1-2 cost bracket. In general, cards in the next higher cost bracket have a value one tier higher. Please note that our intent is not for cards in the same tier across cost brackets to be considered equivalent in value. Tier 4: Poor value in nearly all situations buying this card will probably worsen your deck you’re probably making a mistake if you’re buying this card.Tier 3: Weak value and/or highly situational may need exactly the right game circumstances to be effective best to avoid buying except in rare cases.Tier 2: Solid value and/or somewhat situational may rely on ally ability triggers to be effective generally a good buy if no Tier 1 card available.Tier 1: Strong value and/or agnostic to situation beneficial in almost any deck you almost always want to have it in your deck if you can.We rank each card into one of three tiers as follows: □ We are always open to feedback, criticism, and discussion. Please note that this is all the personal opinion of the authors, so don’t take anything in here as law. Furthermore, many cards are highly situational or valuable only in certain decks. While every card in the game can be valuable and help you win, not every card will have equal value over the course of the game thus there are separate Tier Lists for different phases of the game (opening buys, mid game, late game). I (Darklighter) have not changed any of HomerJr’s original rankings, and have just added rankings for Frontiers (“R”) using HomerJr’s methodology (as best I could). HomerJr originally wrote the Tier Lists for the V, 1, B, H, & F sets. ![]() Every card included in the V, 1, B, H, F, & R sets is contained within these lists and grouped into one of three tiers based on the overall value of the card relative to the cost of the card. The intent of these Tier Lists is to provide a quick reference to help players, especially newer or less experienced players, when deciding which card(s) in the trade row they should buy (or whether to buy a card at all). Our first update will include the most recent expansion to hit the digital app: Frontiers!įor a brief discussion of each card in the Frontiers set, check out Megahaulin podcast Episode 81, where Dustin and Rick discuss Frontiers. We’re working on updating the card tier list to include all expansions, but we’ll do so one or two expansions at a time so it will take a few posts. Since HomerJr’s last update to the card tier ranking, Star Realms has added several new expansions. BEFORE READING: For the newest version of the Card Tier List, CLICK HERE!įrontiers content by Rick DeMille aka Darklighter
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